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The only item the player has access to is his camcorder, which is automatically acquired after the main character breaks out of his holding cell. Certain scripted events will require a specific action from the player.
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Closing doors will impede enemies and squeezing through small spaces can lose them. The players can hide in various spots in order to avoid their pursuers, such as nearby lockers, below beds, in various corners or simply blending in with the darkness.
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Similar to its predecessor, combat is impossible and the player must either run or hide from their enemies in order to stay alive.
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